Kings and Queens of Runes - RPG
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A unique RPG, with many different and new ideas based off of more traditional roleplaying games, such as D&D. Start your own adventure in a world where each person has magical abilities and talents, and a strange written language known as Runes are found.
 
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All things created on this site are the works of their respective owners, The First Seer, Raedahk Seer, Asmund Seer and all related topic and forum creators. The ideas of this game are entirely unique and original. Information and content may not be taken from forum descriptions, category descriptions, topics, posts, or game ideas without the creator's permission in any way, shape or form. Anyone who copies the site's content without said creators permission will be tracked down and punished.
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Current King/Queens
  • The North: None
  • The West: None
  • The East: None
  • North-East: None
  • South West: None
  • South East: None


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 Armor Experience

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The First Seer
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Founder
The First Seer


Posts : 667
Glory : 12
Join date : 2015-01-03
Age : 27

Armor Experience  Empty
PostSubject: Armor Experience    Armor Experience  EmptyThu Feb 05, 2015 8:35 pm

Name: Armor Experience 
Skill or Spell: Skill
 
Category: Fighter 
Class: Knight only
Type: Normal
 
Effect: The knight, always having worn armor into combat, grows used to it's weight, and feels less affected by it over time.
Upon learning this skill, the knight will have the required strength for movement wearing a set of armor reduced by 100 strength. This means, when taking dark full plate as an example, the required strength for fast movement speed is dropped from 251 to only 151 instead. 
This only affects the required strength for movement speed in armor, and nothing else. This will not increase the knight's move speed, nor increase their actual strength in any way, only reduce required numbers. 
 
Action Cost: none (passive)
Memory Slots: 20
Patience Required: 100

Word Count to Learn: 3,000
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Armor Experience
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 Similar topics
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» Armor
» Armor Crusher
» Leather Armor
» Armor Creation Format
» Weapon, Shield, and Armor Rules

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