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 Hydromancer

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PostSubject: Hydromancer   Fri Jan 23, 2015 7:36 pm

Name: Hydromancer
Category: Zealot

What the Class Does: This class specializes in manipulating the element of water through magic, spells, and runes. They can use the water that exists around them already (anything from large bodies of water to glasses of water), draw from the water molecules in the air, or create water through spells and runes.

Reasons for the Category: Zealots are the best at specializing. Once they choose a specific focus, they learn it, live it, and breath it in order to gain a stronger understanding of their chosen path. Hydromancy is one of those specific things a person can pursue, as to become powerful in it, one must give their all to it.

Uniqueness of the Class: They have water spells specific to their class that cannot be used by those outside of the class. Their power grows immensely when used collectively. As a person, they kind of become like water themselves (and you can take this however you want to take it).  

An Example of a Skill or Spell for the Class: Movement of Water, Wall of Water, Water Deflection … (these are all just random names for could be water spells)

((Let me know what works and what doesn't ~~))


Last edited by Archea Altair on Fri Jan 23, 2015 9:05 pm; edited 2 times in total
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PostSubject: Re: Hydromancer   Fri Jan 23, 2015 8:18 pm

How about Hydromancer for a name?

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PostSubject: Re: Hydromancer   Fri Jan 23, 2015 11:22 pm

Nice. I like the idea of it being the opposite (sort of) to pyromancer, specalizing in Collective instead of harmonious. Approved, one more approval needed (we'll also need to develop some skill/spells for this class).

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PostSubject: Re: Hydromancer   Sat Jan 24, 2015 8:47 am

Approved. Not sure yet how this will specialize in collective, but I do see ways of giving it some collective spells.
I'll add it into the Zealot in a few hours.
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