A unique RPG, with many different and new ideas based off of more traditional roleplaying games, such as D&D. Start your own adventure in a world where each person has magical abilities and talents, and a strange written language known as Runes are found.
 
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 Spirit Warrior

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PostSubject: Spirit Warrior   Sat Jan 17, 2015 6:03 pm

Name: Spirit Warrior
Category: Zealot

What the Class Does: Spirit warriors are a melee-centric class that uses the power of their spirit to augment their strikes.

Reasons for the Category: A Spirit Warrior draws their power from the astral, the divine. Like the Monk, they strike their enemies with their fists or simple weapons that augment the power of their fists.

Uniqueness of the Class: Unlike the monk, this class does not rely solely upon the powers of their fists to overcome an enemy, but also uses their own spiritual powers to launch devastating attacks. The class is incredibly open to user interpretation, placing value in creating your own unique powers for you alone to use (within admin approval and game rules). A prerequisite is that the user must have some tangible connection with the astral, spirits, to be exact. Some sort of haunting or possession usually fits this category.

An Example of a Skill or Spell for the Class: This class is mostly user-defined in what kind of powers they can obtain. For example, a spirit warrior who focuses on speed rather than power will be able to use abilities that allow them to strike a foe extremely rapidly (several times in the space of a second, over several seconds), but with reduced power. A user that focuses on raw power would be able to create a skill that allows them to launch a single, devastating strike powerful enough to break stone, but not very quickly. I cannot exaggerate enough that this class should be more user-controlled than anything else.


Last edited by Edgardo Belamont on Sun Jan 18, 2015 10:38 pm; edited 1 time in total
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PostSubject: Re: Spirit Warrior   Sat Jan 17, 2015 6:06 pm

Approved; one more pending
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PostSubject: Re: Spirit Warrior   Sat Jan 17, 2015 6:30 pm

Approved. Good job.

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PostSubject: Re: Spirit Warrior   Sat Jan 17, 2015 6:33 pm

Ballin'. Thank ya both. I think I'd like to keep this class out of the game for now until I can write up a more detailed description of it, as well as some more guidelines, but few of them. I want to keep this class as open to user customization as possible.
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PostSubject: Re: Spirit Warrior   Sat Jan 17, 2015 6:41 pm

Of course. I can add in any descriptions you want into the class description once you're all done. Just make sure to tell me what exactly you want in the description, as most classes don't have one.
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PostSubject: Re: Spirit Warrior   Sun Jan 18, 2015 10:41 pm

Okay, made some edits. I would appreciate if we could put this class into the game now, as-is, but in a sort of "Beta" stage, if you will. I would also like to request that I be named some sort of spirit warrior mod or something, as it's pretty hard to put in writing exactly what this class entails. I don't ask for any power beyond that of being able to tell people if they have the right "stuff" to spec into the class.
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PostSubject: Re: Spirit Warrior   Sun Jan 18, 2015 10:52 pm

Sounds good. Waiting on one more approval to officialize this stuff.

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PostSubject: Re: Spirit Warrior   Sun Jan 18, 2015 11:16 pm

yeah, sure. I'll find a way to implement this tomorrow, getting pretty late tonight.
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PostSubject: Re: Spirit Warrior   Mon Jan 19, 2015 11:38 am

Alright, adding this into the game. It is pretty hard to keep track of who becomes part of a class, however, I give you full permission to put input into any skill or spell that someone tries to create for this class.
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PostSubject: Re: Spirit Warrior   Mon Jan 19, 2015 11:55 am

Excellent, much thanks from both of you.
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