A unique RPG, with many different and new ideas based off of more traditional roleplaying games, such as D&D. Start your own adventure in a world where each person has magical abilities and talents, and a strange written language known as Runes are found.
 
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Current King/Queens
  • The North: None
  • The West: None
  • The East: None
  • North-East: None
  • South West: None
  • South East: None


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 Bear

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Raedahk Seer
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Posts : 75
Glory : 5
Join date : 2015-01-04
Age : 19
Location : Wherever I choose to wonder, over dunes, far over yonder

PostSubject: Bear    Thu May 21, 2015 11:17 pm

NOTE: This is a work in progress.
Name: Bear
Species: Generic Bear
Location: All terrestrial surface locations in North, North-East, West, Midergern, and East.
Physical:
Mental:Bears are often very defensive, especially if something threatens their cubs or territory. They will attack anything that might appear threatening, but generally stay away from larger opponents.
Total Attribute Level: 285
-Strength: 70
-Dexterity: 50
-Health: 80
-Memory: 25
-Patience: 20
-Endurance: 35
-Craft: 5


Speed: 58 feet per second maximum.

Weapons: 
Bite: Melee, 150 base damage, no scaling.
Claw: Melee, 50 base damage, no scaling.

Armor: 
Hide: Reduces incoming damage by 15. 
Fur: Reduces incoming cold damage by 40. 

Memory Slots Total: 12

Memory Slots Occupied: 8

Skills: 
Disarm: If the bear hits an armed opponent with a claw attack the turn after they attempted to attack the bear, the bear may disarm the opponent weapon unless they have 80 strength (one-handed weapons) or 60 strength (two-handed weapons). If attempted, the bear's claw attack does no damage, and instead only disarms. Requires 80 actions points.
Maul: A bear may maul a prone opponent with less strength than the bear. 300 damage; 150 action points.

Spells: None.

Runes: None.

Gold Dropped: None.

Additional Drops: One Bear Pelt and a set of Bear Claws. I don't know what you can do with these things. Try building an airplane.

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