Kings and Queens of Runes - RPG
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A unique RPG, with many different and new ideas based off of more traditional roleplaying games, such as D&D. Start your own adventure in a world where each person has magical abilities and talents, and a strange written language known as Runes are found.
 
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Current King/Queens
  • The North: None
  • The West: None
  • The East: None
  • North-East: None
  • South West: None
  • South East: None


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 Land and Travel Rules

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The First Seer
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Land and Travel Rules Empty
PostSubject: Land and Travel Rules   Land and Travel Rules EmptySat Jun 10, 2017 8:51 pm

If you wish to travel to other parts of the same continent, you can do so freely, without leaving or stopping other topics you are in. However, if you wish to travel to another continent, fist you must make sure that all the topics you were in are finished, and you have exited them all. Next, you must post in that country’s “boarders” section, and state that you are leaving, and where you are going. After 24 hours have passed, you may exit that border topic, and you are now in the new country which you had specified. Anyone, however, may stop you during this 24 hour wait period, for whatever reason. Also note that depending on your occupation, and if you do not have permission to leave from a superior of your country, leaving may be seen as treason, and once it is discovered, you may be marked as a rebel.

 
Within each land, there will also be a number areas marked “wilderness” – some lands have more than others. Within these lands, the ruler of the continent has no surveillance or power, meaning that you are much more susceptible to being attacked, whether it is by bandits or wild animals. It is also possible (and sometimes necessary for Quests) to travel deeper into the wilderness, but be aware that doing so means it will become increasingly dangerous.

Your first topic in a wilderness area will have a “depth level” of 1. At the end of that topic, if you wish to go deeper into the wilderness, state this, and then proceed to exit, and make a new topic in the same wilderness. This new topic will have a depth level of 2 (it would be wise to state this in the opening sentence of the topic, so others are aware). Here, as said above, you are at a significantly increased risk of being attacked, and by more dangerous enemies. There is no limit to your depth level, but know that eventually, the wilderness will become stronger than yourself, and you may die.
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