Kings and Queens of Runes - RPG
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A unique RPG, with many different and new ideas based off of more traditional roleplaying games, such as D&D. Start your own adventure in a world where each person has magical abilities and talents, and a strange written language known as Runes are found.
 
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Current King/Queens
  • The North: None
  • The West: None
  • The East: None
  • North-East: None
  • South West: None
  • South East: None


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 Item and Crafting Rules

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The First Seer
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The First Seer


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Item and Crafting Rules Empty
PostSubject: Item and Crafting Rules   Item and Crafting Rules EmptySat Jun 10, 2017 8:48 pm

An item is anything that does not qualify as a weapon, shield, or piece of armor. This can be anything from a book to a magical staff. There are 3 ways to acquire items (as well as weapons, shields, and armor); buying it, finding it, or making it. Because of this, every item will have a cost, certain attribute requirements to use, and a precision and memory requirement if you choose to craft it.

Unlike runes, you cannot copy when crafting, and instead must understand what you are doing. This means that before you can craft an item, you have to learn how to craft it. Crafting can include everything from “crafting” a wolf pelt from a carcass, to forging a sword for a king, or even infusing a magical creation.
Every item will also have a list of items, or components, that are required to make them. Some of these individual items must also be crafted, while others can be bought, or found/harvested, and locations that it can be bought or harvested.

If you so choose, you may also sell items, though be aware that sometimes your merchandise will not be bought if you are not a merchant or blacksmith (some may think you can’t be trusted with selling).
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